out/folder/script.js will push to Home:~/folder/script.js in game. out/script.js will push to Home:~/script.js in game. With the the following configuration scriptRoot: "./out/". Behaviourįiles that are pushed to the game will be done so relative to the 'Script Root' (See configuration: bitburner.scriptRoot), respecting any folders from that root to your scripts location. NOTE: You can only watch paths within the workspace VSCode has open. This setting will not work if set in user settings, it must be set at the workspace or folder level. You can enable the fileWatcher by default with the setting within the plugin configuration. You can change the directory being watching with the bitburner.scriptRoot setting within the plugin configuration, open VSCode preferences to modify the value - default as. script extension within your currently open folder/workspace - Respecting any folders that you may have them in. This is currently disabled by default (but can be overwritten in Workspace/Folder preferences), the behaviour is - It will push all files that have a. Disable with 'Bitburner: Disable File Watcher'.Enable with 'Bitburner: Enable File Watcher'.Push With the file watcher (Disabled by default) Choose 'Bitburner: Push All Files To The Game' to push all files from your configured scriptRoot.Choose 'Bitburner: Push File To The Game' to save and push a single file (File open in editor).Open the Command Palette (CTRL/CMD + SHIFT + P).Right Click in the VSCode Editor (Your source code) and choose 'Bitburner: Push file to game'.Paste the Auth Token copied via the games context menu in to the input box.Use the command palette (CTRL/CMD + SHIFT + P) and select Bitburner: Add Auth Token.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |